// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "BuildingCustomLogicBase.h"
#include "ElecUnitBase.h"
#include "ElecCustomLogicBase.generated.h"

/**
 * 
 */
UCLASS()
class ISALONG2_API UElecCustomLogicBase : public UBuildingCustomLogicBase
{
	GENERATED_BODY()
	
private:
	AElecUnitBase* _elecOwner;
	
public:

	virtual void LogicTick(float DeltaTime) override;

	void Init(AElecUnitBase* owner);

	UElecCustomLogicBase();
};
